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000111_hardin@ee.ualberta.ca_Sun Dec 4 09:48:14 PST 1994.msg
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Article: 364 of comp.graphics.packages.lightwave
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From: hardin@ee.ualberta.ca (Hardin Brett Arvid)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Modeling questions
Date: 2 Dec 1994 01:12:43 GMT
Organization: University of Alberta Electrical Engineering Department
Lines: 65
Message-ID: <3blsab$ujs@quartz.ucs.ualberta.ca>
References: <3bkrnd$7tn@nova.umd.edu>
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Tony Murray (tmurray@nova.umd.edu) wrote:
| I'm having a problem doing something I'd thought would be fairly
| simple. I have tried several different approaches to solving
| the problem, but have had problems each way. I'm using
| Version 3.1 of Lightwave.
| I have a sphere (tesselated, level 2). There is some portion of
| that sphere that has to be (essentially) extruded outwards from
| the rest of it. The end result is one area of the sphere that's
| slightly larger than the other, with a ridge between the two
| sections. A cross section would look like this:
| _____________
| .___; \
| / \
| / \
| There's no spherical extrusion that I've seen, so Smooth Shift seemed
| like what I was looking for.
| I've tried making a copy of the sphere, cutting out those portions
| that don't get raised, using Smooth Shift, and then using a Boolean
| (I tried 'add' and 'union' at various times). This *almost* works,
| but there are really obvious errors in the resulting shapes.
| The smooth-shifted (raised) area is not smoothed when rendered,
| despite Smoothing being turned on. Tripling and subdividing the
| problem areas didn't help, nor did using the smooth function inside
| Modeler. The other error that crops up is, when I Render the object
| with Shadows turned on (Raytraced), there are a few bright spots
| along the smooth-shifted edge that I can't account for.
| Overall, it seems to me that the Smooth-Shift function and the Boolean
| functions can sometimes produce unexpected results (problems), and I'm
| eager to learn ways to reduce the problems that are likely to come
| up with them.
| If anyone can offer suggestions for my specific problem or general
| advice about the use of the Booleans, I'd love to hear from them.
| --
| Tony Murray (tmurray@nova.umd.edu)
| Videographics Designer, UMUC Television
| University of Maryland University College
I hope I understand your question properly...
I tried what you are trying to do, and I met with limited success in
only a few minutes. go into modeler, create a tesselation (level 2)
select the polys that you want, like half on the tesselation or
whatever, then triple and subdivide them smooth 89.5 deg.. and then go
to the size thingy, and oila! I think that should do it. if it doesnt,
then lets try something else.
--
---------------------------------------------------------------------------
Brett Hardin | Remember:
University of Alberta | A straight line may be the SHORTEST distance
Engineering | between two points, but it is by NO means
Edmonton, Alberta | the most interesting!
Canada |
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